In a previous post I discussed Collaboration as the first skill I dive into when I evaluate possible uses of an online tool or app. If I can't find a way to use a tool in a collaborative way, I may not invest much thought into using it.
Once I've established how collaborative a lesson can be with a specific tool, I dig deeper to evaluate the other skills it can help develop. I always want to know how it can support and build essentials skills before I think about content. Don't get me wrong, there are some incredible content resources available for today's learner, but if I don't design a lesson that uses content to develop student skills, too often that content becomes quickly forgotten with no real learning gains. A great resource combined with a great lesson helps develop all of the 4Cs.
We want our students to be creative, but sometimes the whole idea of being creative is left to a student's own devices. For many students being creative starts and ends with them creativity planning to meet the requirements with as little work as possible. If I leave the product of an assignment a bit more open-ended one of the most common questions from students is "Is this good enough?". I typically respond with, "It's good, but can you think of a way to be more creative? Either I get a no, or the real discussion begins.
Creativity - Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students will:
- Apply existing knowledge to generate new ideas, products, or processes.
- Create original works as a means of personal or group expression.
- Use models and simulations to explore complex systems and issues.
- Identify trends and forecast possibilities.
With the help of my incredible PLN, I've compiled a list of tools that can support creativity in classrooms and for professional development. Check out these resources in this collaborative Google Doc:
How do you promote creativity in your classroom?